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Far Cry 6: Vaas Insanity DLC Review

OUR SCORE – 9/10

Vaas has always held a special place in the hearts of fans: after all, it is no coincidence that Far Cry 3 – considered by many to be the pinnacle of the series – is remembered above all for the charisma, still unsurpassed today, of its insane villain. And it is precise to Vaas that the first DLC of the Far Cry 6 Season Pass is dedicated (which will later also include experiences dedicated to Pagan Min and Joseph Seed). Insanity transports us directly into the mind of this lovable psychopath, giving the gameplay of the Ubisoft title a formula that is partially inspired by that of roguelikes.

Visionary and haunting – Vaas’s mind journey can be summed up with this pair of adjectives. And, if we consider the personality of the antagonist, it could not have been otherwise. Stabbed by Jason -who is the protagonist of Far Cry 3- we will have to make a short trip inside a distorted version of the Rook Islands, in search of the three fragments of the silver dragon dagger belonging to Citra (Vaas’s sister, well known by the players of the third episode), the same blade that pierced our flesh. Only then can we get out of this mental prison.

The preamble of the story wear out quickly and the rogue-like playful component emerges immediately. Within a central axis, where we will return after each defeat, we will be able to stock up on weapons (as long as we buy them with the money obtained from our raids) and unlock the “permanent traits”, that is, skills that will remain even in case of failure.

In fact, death causes the disappearance of all temporary tools from the inventory (such as weapons and money): to overcome this problem we will have to gradually replenish our pockets and, after a foray into the dreamy interior of the Rook Islands, return to the refuge. . with some decent loot, in order to unlock the aforementioned permanent traits.

The adventure can also be played in cooperative mode, as long as the other user plays on the same family of consoles. There is also no matchmaking, and you will need to invite a friend from your list (our partner does not need to have a copy of the DLC, but of course they must own the base game). Both participants will unlock rewards, including Vaas gear, for use in Far Cry 6.

Therefore, to maximize the score at the end of the DLC, it will be advisable not to limit yourself to completing the three main missions, and in fact also to dedicate yourself to secondary activities (some of which are even more interesting than the mandatory ones). In the Rook Islands reinterpreted by the madness of Vaas we will find psychopathic deceptions, Trials of Citra and other assignments, all challenges that will reward us with objects of different uses, including weapons and passive powers that will increase our chances of survival, allowing us, for example, to Instantly regain full health in the event of failure, without wasting resources.

The limited availability of weapons inevitably makes Insanity’s shots less exciting, modeled on the same playful framework as Far Cry 6’s (you can find our Far Cry 6 article at this link), however, without that extra flicker that offers the strange and varied. arsenal supplied to Dani Rojas. The DLC experience, therefore, quickly becomes quite repetitive on a conceptual level: a redundancy unfortunately only partially mitigated by both the evocative atmosphere and the typical tension of the roguelike structure, where the threat of losing everything becomes the greatest. game challenge. It will take about an hour to reach the end credits dedicating ourselves only to the main missions, a value ready to double if we want to discover all the secrets of the island.However, after a first completion, Insanity will not exhaust its content: we will unlock all five levels of Vaas’s mind, prompting us to re-face the adventure with modifiers of various types, designed to increase progressively (and definitely noticeable) the degree of difficulty.

To get all the rewards, in essence, we will be forced to repeat Vaas’s escape over and over again, survive long enough to upgrade weapons sufficiently, complete specific objectives, and become stronger and stronger, so as not to be overwhelmed by the challenge. higher. level (at which the radar will also disappear). Complexity will never reach truly “crazy” peaks, but it can still give us a lot of bread for our teeth.


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